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复古即时战略游戏 - D.O.R.F. - 23.01.24 - 开发者问答

2023-01-25 09:10:09 来源:哔哩哔哩

提问:

游戏的背景故事是怎样的?

是否有考虑过为D.O.R.F.添加命令与征服将军之绝命时刻中那种子阵营系统?


(资料图片)

请问修理中立建筑和己方工事需要消耗资源吗?

是否会添加作战单位在遭受重创而生命值低下时无论是移动速度还是战斗力都会降低的特性?

会有动态天气系统吗?

会有像英雄连3那样可以让士兵攀附在载具上的系统吗?

D.O.R.F.会支持高分辨率和高刷新率吗?

帝国阵营会有传统的炮兵吗?

帝国会有类似于喀秋莎那样的火箭发射车吗?

帝国会有自行火炮吗?

帝国可以通过修建食堂、医疗站或是宣传站来给士兵加Buff吗?

开发者的回答:【机翻】

1.目前具体的故事很少,但这主要是因为我们更愿意先开发游戏的实际机制,然后围绕它开发故事和战役。 该游戏仍将以每个派系的大型单人故事战役为特色,这不是目前开发的重点。

2. 我考虑过子派系,虽然如果 DORF 确实包括这个,它可能会在某种扩展或 DLC 更新中,因为添加三个完整的派系已经是很多工作了。

3.这不是我 100% 确定的事情。 目前的建筑修复计划是建筑会自动修复(尽管速度很慢),但前提是它们配备了技术人员或工程师。 技术人员可能需要一些额外的解释; DORF 将有一个与人口相关的独特系统。

在《星际争霸》和《帝国时代》等游戏中,你可以通过建造某些建筑物来增加人口容量,而 DORF 也将包括该系统,但还有一个额外的机制,即自动运输从地图外到达并运送新兵,这些新兵被转换成单位 当创建新的单位或建筑物时。 因此,例如,训练步兵让新兵转换为选定的步兵,建造建筑物让新兵在建筑物中担任技术员。 这意味着玩家必须小心保护他们的补给路线,这样敌人就不会伏击进来的运输工具来摧毁新招募的货物。 请注意,该系统尚未实施,目前处于概念阶段(尽管添加该系统将是下一个主要开发阶段的一部分)。

建筑物内的技术人员也与 DORF 的结构捕获系统相关联,您可以在其中使用步兵冲进敌方建筑物以接管它们:如果您的步兵杀死了里面的所有敌人,则该建筑物就是您的(这包括技术人员,它们也充当 建筑物内的守卫)。 请注意,如果有可用的新兵,将补充失去的技术员。

因此,为了将其与结构修复联系起来,是的,修复将是自动的,并且会花费少量资源(尽管如果您不想花钱,可以禁用按建筑物修复)。 工程师(和一般的工人单位)也可以修理建筑物,如果里面有人的话,这让你可以修理没有技术人员的中立建筑物,比如民用建筑。

4.严重受损车辆的速度会降低,但它们可以在服务站结构中修理(每个派系都会有这些结构之一)。 战斗力不会因损坏而降低,但是,为了将此与问题 6 联系起来,如果车辆没有满员,它会受到战斗力的惩罚,是的。

5.不太可能出现真正多变的天气。 尽管某些地图可能对下雨或下雪有特殊规定,这可能会降低能见度或类似情况。 也会有火灾蔓延并损坏单位和建筑物,但这与“天气”不太一样。

6.车辆将配备可以被移除或替换的乘员,或被某些武器杀死。 由于 DORF 中的单位可以获得经验并变得更强大,因此车辆的单位排名与机组人员相关,而不是车辆本身。 因此,如果一辆经验丰富的坦克丢失,它的一些乘员可能会幸存下来,并可以插入其他车辆。

7.引擎是基于OpenRA的,已经支持这样的东西了。 我没有在 4K 下测试过它,但我们确实有设计用于超高分辨率的 UI 元素。

8.DORF 将包括一般的野战炮和野战炮,与现实生活中一样,它们具有强大的火力,但缺乏车辆的装甲和机动性,并且依赖运输和拖曳进行长距离移动。 虽然帝国更注重这类武器,但其他两个派系也将拥有野战炮。 虽然可能没有“火炮结构”,但会有类似炮坑的东西可以建造来容纳火炮和野战炮以进行保护。

9.会有类似喀秋莎的武器,但属于战团派系(游击队袭击者)。

10. 帝国将拥有一些自行火炮。

11.宣传塔将成为帝国派系的东西,这将赋予其范围内的友方单位轻微的战斗力加成。 步兵可以通过将他们放置在营房(或其他派系的等效结构)中来治疗。 一般的单位升级可以在所有派系中找到,并且类似于将军或星际争霸的升级,它们会影响特定单位,有时会改进现有武器,添加新武器或新能力。 还将有中立的民用建筑,可以捕获它们以获得独特的奖励,类似于红色警戒 2 和将军中的那些建筑。

开发者的回答原文内容

1.   Currently there is very little concrete story, but this is mostly because we   would prefer to develop the actual mechanics of the game first, and then   develop the story and campaign around that. The game will still very much   feature a large single player story campaign for each faction, it's just   something that's not the focus of development right now.     2. I have thought about subfactions, although if DORF did include this, it   would likely be in some kind of expansion or DLC update, as adding three full   factions is already a lot of work as it is.     3. This is something I'm not 100% certain of. Currently the plan for building   repair is that buildings will automatically repair (albeit slowly), but only   if they are staffed with technicians or engineers. Technicians may require   some additional explanation; DORF will have a unique system related to population.     Where games like Starcraft and Age of Empires would allow you to increase   your population capacity by constructing certain buildings, DORF will also   include that system, but with an additional mechanic where automatic   transports arrive from off-map and deliver Recruits, which are converted into   units when new units or buildings are created. So for instance, training   infantry has Recruits convert into the selected infantry, and constructing   buildings has Recruits staff the building as Technicians. This means the   player has to be careful about securing their supply route, so the enemy does   not ambush incoming transports to destroy new Recruit shipments. Note that   this system has not been implemented yet, and is currently conceptual   (although adding this system will be part of the next major phase of   development).   The Technicians that staff buildings also tie into DORF's structure-capture   system, where you use infantry to storm enemy buildings to take them over: if   your infantry kill all the enemies inside, the building is yours (and this   includes Technicians, which also act as guards inside the buildings). Note   that lost Technicians will be replenished with fresh Recruits, if any are   available.   So, to tie this back in with structure repair, yes, repairs will be automatic   and cost a small amount of resources (although you can disable repair   per-building if you don't want to spend the money). Engineers (and worker   units in general) can also repair buildings if staffed inside of them, which   allows you repair neutral buildings that don't have Technician staff, like   civilian structures.     4. Speed for heavily damaged vehicles is reduced, though they can be repaired   at a service depot structure (every faction will have one of these   structures). Combat effectiveness won't be reduced by damage, however, to tie   this in with question 6, if a vehicle isn't fully crewed, it will suffer   penalties to combat effectiveness, yes.     5. It's unlikely there will be truly dynamic weather. Although some maps may   have special rules for rain or snow that may reduce visibility, or things   like that. There will also be fire that spreads and damages units and   buildings, but that's not quite the same thing as "weather".     6. Vehicles will have crew that can be removed or replaced, or killed by   certain weapons. Since units in DORF can gain experience and become more   powerful, unit rankings for vehicles is tied to the crew, and not the vehicle   itself. So if a veteran tank is lost, some of its crew may survive, and can   be inserted into other vehicles.     7. The engine is based on OpenRA, which already supports such things. I   haven't tested it in 4K, but we do have UI elements designed to work for   super high resolutions.     8. DORF will include field artillery and field guns in general, which, as in   real life, have heavy firepower but lack the armor and mobility of vehicles,   and are reliant on transports and towing to move long distances. While the   Empire has more focus on these sorts of weapons, the other 2 factions will   have field guns as well. While there may not be "artillery   structures", there will be something like gun-pits that can be   constructed to house artillery and field guns in for protection.     9. There will be a Katyusha-like weapon, but it will belong to the Warband   faction (the guerilla raiders).     10. The Empire will have some self-propelled guns.     11. Propaganda towers will be a thing for the Empire faction, which will   confer a slight combat effectiveness bonus to friendly units within their   range. Infantry can be healed by placing them in the barracks (or equivalent   structure, for the other factions). Unit upgrades in general can be found   across all factions, and will be similar to Generals' or Starcraft's   upgrades, where they will affect specific units, sometimes improving existing   weapons, adding new weapons or new abilities. There will also be neutral   civilian structures that can be captured for unique bonuses, similar to those   found in Red Alert 2 and Generals.

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